This is the public group instrumental rationality diary for the week of August 6th. It's a place to record and chat about it if you have done, or are actively doing, things like:
- Established a useful new habit
- Obtained new evidence that made you change your mind about some belief
- Decided to behave in a different way in some set of situations
- Optimized some part of a common routine or cached behavior
- Consciously changed your emotions or affect with respect to something
- Consciously pursued new valuable information about something that could make a big difference in your life
- Learned something new about your beliefs, behavior, or life that surprised you
- Tried doing any of the above and failed
Or anything else interesting which you want to share, so that other people can think about it, and perhaps be inspired to take action themselves. Try to include enough details so that everyone can use each other's experiences to learn about what tends to work out, and what doesn't tend to work out.
Thanks to everyone who contributes!
Last week's diary; archive of prior diaries.
I started my personal Life Gamification project. :D
It looks like this: I have defined a set of activities, and I give myself "points" for doing them. Example activities are: exercise, meeting with people, learning a lesson of foreign language, walking outside, writing a blog article, but also passive ones like spending a day without web exploration. Etc.
For each activity I give myself a point, with the goal of maximizing the total number of points. The rules are designed to prevent cheating; for example for "socializing" I can only get one point per day, and I can only get the point once for each person per week. This means that even if I blindly tried to maximize the number of points, it would not be a big problem.
I have already tried something similar before, so here are the few changes, that I hope will make it work:
First, the activities are precisely defined. In previous attempts I tried to have general categories, such as "do something positive for my health". Sorry, that's not actionable. Also it leads to cheating: how little is "something"? Now the activities are rather specific. If this is not flexible enough, of course there is the meta-rule that I can redefine the activities. However (this idea is stolen from Beeminder) if I change the rules, I still have to play another week by the old rules, and only later the new rules apply. (So I am not tempted to change the rules just to get another point today.)
Second, the outcomes are framed as positive: I can only get "points", there is nothing to lose. I feel that it will be better for long-term motivation, if I give myself only rewards, not punishments. For example today I have 4 points. It's better to focus on that than to focus on how many points I didn't get.
Third, to visualize the outcomes, I keep a record on paper. One paper for week, days are columns, and I glue there the "points" made of colored paper. Different types of goals are printed on different colors of paper, so it is easy to see which kind of activities I do more or less. It looks somehow like a list of achievements a computer game could show you. The length of the columns shows which days were more successful. It is on paper, not in computer, because this way it feels more real; and also I have the visual feedback even when my computer is turned off.
OK, this is an experiment that has just started (now is the fourth day I am using it), so I will write more about it when I have more experience.
I tried something like this a couple months ago. It didn't work very well because points (to me) aren't quantifiable- in a material way. So I reward myself with a mini candy bar (one of those bite sized ones) instead. Points alone might be enough to motivate you- I've always been incredibly difficult to properly motivate.