vi21maobk9vp comments on Open Thread, August 16-31, 2012 - Less Wrong
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Comments (313)
Hi all, I'm Andy, the guy who made the game. I stumbled across this posting and am glad people are both enjoying the game and thoroughly infuriated by it :)
I had that scene in Cosmos vividly in mind as I created VR. It's amazing how well that series stands up to the test of time.
Another neat resource for that 'seen' view is http://www.spacetimetravel.org
They have a bunch of videos and explanations, too. In fact, the big inspiration for this game came from an exhibit that group built. It was in a museum years ago, and you'd physically ride a stationary bike around their simulation. A giant screen in front of you showed what you'd see as you rode through the streets of Bern (supposing light was traveling at 5 mph). It was completely interactive, and completely rad.
I've got other links posted if you're interested in more, but that's the one that sticks out to me.
If you change the game, please, please add possibility to save progress inside level. It would make the arcade-hard SR-easy levels somewhat more feasible. I gave up when I was offerred to do the fire-snow-run among timed trapdoors.
I'll keep that in mind. While I (clearly) don't want the game to be easy... I also don't want it to be too unreasonably hard.