Lightwave comments on Dragon Ball's Hyperbolic Time Chamber - Less Wrong

35 Post author: gwern 02 September 2012 11:49PM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (62)

You are viewing a single comment's thread. Show more comments above.

Comment author: V_V 03 September 2012 10:12:08AM 5 points [-]

But I’m not sure how many real-world problems there are of high economic value which can soak up a year of serial processing.

Think of any real-world problem that takes one day on modern hardware. When computers were 365 times slower (that is, 12 - 13 years ago), it would have taken one year to solve such problems.

Don't you think there is any real-world problem that would benefit from 365x faster hardware, even if you can interact with it only once a day?

(Even if individual tasks take less than one year to complete, you can pool several of them and run them serially on the 365x computer)

Comment author: Lightwave 04 September 2012 03:10:12PM 1 point [-]

Doesn't circuit design (and therefore computer processor design) require fairly large computational resources (for mathematical modelling)? Thus faster hardware now can be used to create even faster hardware.. faster.

Comment author: gwern 04 September 2012 03:40:20PM 1 point [-]

Yes, but how much of the work that goes into the next generation is just layout? It doesn't solve all of your chemical or quantum mechanical issues, or fixes your photomasks for the next shrunken generation, etc. If layout were a major factor, we should expect to hear of 'layout farms' or supercomputers or datacenters devoted devoted to the task. I, at least, haven't. (I'm sure Intel has a datacenter or two, but so do many >billion tech multinationals.)

And if layout is just a fraction of the effort like 10%, then Amdahl's law especially applies.

Comment author: bcoburn 05 September 2012 12:07:22AM 1 point [-]

it doesn't give many actual current details, but http://en.wikipedia.org/wiki/Computational_lithography implies that as of 2006 designing the photomask for a given chip required ~100 CPU years of processing, and presumably that has only gone up.

Etching a 22nm line with 193nm light is a hard problem, and a lot of the techniques used certainly appear to require huge amounts of processing. It's close to impossible to say how much of a bottle neck this particular step in the process is, but based on how much really knowing what is going on in even just simple mechanical design requires lots of simulation I would actually expect that every step in chip design has similar types of simulation requirements.

Comment author: V_V 04 September 2012 04:19:31PM 0 points [-]

There is some positive feedback in circuit design (although sublinear, I think), but hardware serial speed is essentially limited by the size of the surface features on the IC, which is in turn limited by the manufacturing process and ultimately by the physical limits of CMOS technology.