Emile comments on Constructing fictional eugenics (LW edition) - Less Wrong

16 Post author: Eliezer_Yudkowsky 29 October 2012 12:41AM

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Comment author: Kaj_Sotala 29 October 2012 03:28:14PM *  10 points [-]

Dumb people should be given free computer games, so they don't have time to reproduce.

Or, once technology is slightly more advanced, give them sexbots. You could also develop robot kids that were cuter and easier to take care of than real children, and give those to the dumb people. (I think some sci-fi story had cute robot kids causing the extinction of the human species, but I forget which one this was.)

Of course, this has the obvious problem that if you only make things too easy and fun for the dumb folks, you're incentivizing the smart ones to pretend to be dumb.

Comment author: Emile 29 October 2012 09:03:50PM 6 points [-]

if you only make things too easy and fun for the dumb folks, you're incentivizing the smart ones to pretend to be dumb.

Easy - just make the computer games really dumb, and easy. But you can blow stuff up and win points!

Comment author: J_Taylor 30 October 2012 03:58:51AM 5 points [-]

Explosion physics is moderately difficult to program. Instead, click on cows and win points.

Comment author: [deleted] 30 October 2012 11:16:03AM 0 points [-]

I suspect that doing that all day, all year would eventually bore even not-so-dumb people (say, IQ 85).

Comment author: OMT 31 October 2012 03:11:38AM 1 point [-]

The number of Farmville posts on my Facebook wall serves as a counterexample to this claim.

Comment author: [deleted] 31 October 2012 09:49:40AM 0 points [-]

I had interpreted "click on cows and win points" literally. I've never played FarmVille, but I guess it's a constructionand management simulation game, and as such not that boring. (I spent plenty of time playing Sim City, Roller Coaster Tycoon and Age of Empires back in the day.)

Comment author: Emile 31 October 2012 10:32:07AM 3 points [-]

In terms of richness of gameplay, Farmville is closer to "click on cows and win points" than to Sim City or Roller Coaster Tycoon. It may be closer to those in terms of graphics and the diversity of choices you have, it's just that those choices are not very deep (you won't need to balance any feedback loops or anything, you can just put anything that looks pretty).

And of course there's the actual Cow Clicker game.