RobertLumley comments on November 2012 Media Thread - Less Wrong
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Other Media Thread
The new XCOM game is ridiculously addictive. I only managed to break my addiction by setting a sufficiently high difficulty that play became frustrating, and I'm still in danger of relapsing.
You may take this as a recommendation or a caution. :-)
Note that the higher difficulty settings introduce artificial difficulty and some tricks that might be considered "cheating". Your soldiers start weaker, there are more aliens, the aliens get arbitrary bonuses, etc.
Thankfully, the modding community knows how to fix that*, so with a minimum of technical skill at using computers and finding instructions (finding them is much harder than reading and following the instructions, seriously), the above can be corrected if you consider them downsides, and you'll get the full benefits of XCOM's AI opponents without the ridiculous arbitrary modifiers.
*(Fair warning: The realm of videogame 'modding' can increase a game's addiction potential exponentially. If this is something you have to watch out for, be careful.)
Funny strip about seeing yourself as an NPC.
Since we still don't have a lectures/talks thread I put it here:
http://fora.tv/conference/the_singularity_summit_2012/buy_programs
The Singularity Summit 2012
Content:
I'd love to get these as audio files. I'd even volunteer to transcribe them if that were to happen.
A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments:
http://gamelab.mit.edu/games/a-slower-speed-of-light/
If you want a free computer game that is highly delightful and not especially addictive, I recommend Cave Story. (Even in the worst case, if you feel overly compelled to play it, it's an RPG with a finite storyline so its opportunity for damage is pretty limited.)
There really is an art to finding break activities that have a high rejuvenation rate per minute but can also be put down easily...
I am terribly amused by the parody Nate Silver twitter feed:
I don't know how to feel about this.
Lloyd, A Turing Test for Free Will:
Glitch is an excellent infinite peaceful MMORPG that involves harvesting from egg plants and making cheese from butterfly butter. After two days I vowed never to play it again lest I become addicted and die.
Glitch is shutting down: http://www.glitch.com/closing/
So you probably could've played it just as much as you pleased, since a power greater than you determined how long you would play...
Haven't tried the game yet, but mostly because the gameplay videos I watched and the overall concept remind me enormously of the Harvest Moon series (and spinoffs and fan-remakes), which gave me an urge to resume my latest save of Rune Factory 3.
Note: Most Harvest Moon games are peaceful; the Rune Factory spinoffs are not - at least, not entirely. There's combat, though the storyline / dialogue insists upon the fact that nothing you "beat" actually dies... this doesn't change the fact that you're beating up monsters until they disappear, from a gameplay and visual standpoint).
TL;DR: Harvest Moon seems similar to this, and is generally single-player, and has a fixed storyline, so they've got much less potential for long-term time-wasting.
...Damn you. I just spend two hours of my life squeezing chickens and milking butterflies.
I found the addictiveness to fall off after a few days of play (as the time horizon of my ingame goals stretched out). I now find it a good activity for winding down in the evening or filling odd-sized/unpredictable bits of time.
Addictiveness? Falls off after a few days? I don't think that word means what you think it means.
Do we still call it inflationary if the word actually means something close the opposite of that which it is used for?
I mean that for a few days it looked like it was going to eat my life, and then it stopped. Had it carried on being as compulsive as it was at first, I would classify it as addictive-for-me. It did something else instead. (Was that really unclear?)
It was clear that the word "compulsive" would work perfectly.and that we have inflated "addictive" enough that is used in contexts that make me double take at the irony of the contrast between the usage and the actual meaning.
Addictive means "creates compulsion which increases with use", right? So it's addictive at first and then compulsive but not addictive and then neither.