JamesAndrix comments on Survey Results - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (210)
I've noticed the same thing with Valve games particularly (esp. after playing through with the developer commentary): they just seem so perfectly designed to guide the player that it becomes a bit boring. I want a few moments of running around in frustration before realizing "Aha! That's what you want me to do! How non-obvious." (A bit more like the old text-based adventures, King's Quest series, etc., in other words.)
Yes! I start interpreting things I see in game as communication from the developers, rather than a universe to figure out. Which is fine in game, but I worry it's training me for magical thinking.
King's Quest style games solve some of this problem, probably because there's more 'noise'; Pointless things you can do, more places to wander.
Grand Theft Auto is even more open ended. Though I haven't played the recent incarnations much.