Vaniver comments on LW Women- Minimizing the Inferential Distance - Less Wrong
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My (normally all-male) groups have had a few forays into "make don't break," and many forays into "the DM wants us to do X? Y is the most important thing in the world right now."
In general, something I talk about with players is asking them how much of their ideal session is spent on combat, and how much is spent on role-playing. You get people who prefer 100% combat, and people who prefer 100% roleplaying, and seating those people at the same table is a bad idea. (I tend to go for >80% roleplaying myself, these days.) I would surprised if there weren't a male skew towards combat and a female skew towards roleplaying, but I also expect both distributions to be positive everywhere.
There's also a wealth of tabletop roleplaying systems out there these days, such that if you find your group prefers to mostly roleplay, you should play a game designed for mostly roleplay, rather than D&D, which is basically designed for >95% combat.