Day9/Sean Plott quite frequently tries to teach systems. When he goes over the new nifty build of Master XY, he`ll explicitly us "if then" constructions. "If you see gas, push at XX:XX, if not, expand". While I agree about the usefullness of a charismatic leader, I disagree about not needing systems.
To say "We don't need systems" was hyperbolic and wrong. Thanks for the correction. Otherwise, we agree.
So, I've been thinking. We ought to have a system for rationality. What do I mean?
Well, consider a real-time strategy game like Starcraft II. One of the most important things to do in SC2 is macromanagement: making sure that your resources are all being used sensibly. Now, macromanagement could be learned as a big, long list of tips. Like this: