Today's post, Amputation of Destiny was originally published on 29 December. A summary (taken from the LW wiki):

 

C. S. Lewis's Narnia has a problem, and that problem is the super-lion Aslan - who demotes the four human children from the status of main characters, to mere hangers-on while Aslan does all the work. Iain Banks's Culture novels have a similar problem; the humans are mere hangers-on of the superintelligent Minds. We already have strong ethical reasons to prefer to create nonsentient AIs rather than sentient AIs, at least at first. But we may also prefer in just a fun-theoretic sense that we not be overshadowed by hugely more powerful entities occupying a level playing field with us. Entities with human emotional makeups should not be competing on a level playing field with superintelligences - either keep the superintelligences off the playing field, or design the smaller (human-level) minds with a different emotional makeup that doesn't mind being overshadowed.


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I don't want to be the main character. I'm afraid I'd make mistakes, and I'm lazy. If I have to make decisions as a human, I'll make bad decisions. If I'm uplifted to a Mind, I't still rather have someone else do it. Can't I just play games, and leave the important stuff to other people?

[-][anonymous]20

You are the protagonist of your story whether you like it or not, and you just made a decision. Was it a mistake? That's up to you. Maybe your story is about playing games, but maybe not.

Refusing to decide is itself a decision, and usually a bad one.

Refusing to decide is itself a decision, and usually a bad one.

This is a good heuristics for a world without Friendly superintelligences, but how far can we extrapolate it?