ESRogs comments on Banish the Clippy-creating Bias Demon! - Less Wrong

12 Post author: Stuart_Armstrong 18 January 2013 02:57PM

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Comment author: ESRogs 18 January 2013 10:43:04PM 11 points [-]

I'm reminded of this early GiveWell post :)

"When I was younger, I loved playing video games. [...] I just liked killing bad guys. Well, more than that, I hated not killing bad guys. When Heat Man killed my guy and stood around smugly, I wanted to throw the TV across the room, and I couldn’t stop until he was dead.

What sucked about this experience was that it was all fake, and in the back of my head I knew that. In the end I felt pretty empty and lame. Enter altruism – where the bad guys are ACTUALLY BAD GUYS. [...] it’s infinitely better because it’s real. I don’t care whether the kids are cute, or whether the organizations are nice to me, or whether my friends like my decisions. As with video games, I probably spend 99% of my time frustrated rather than happy. But … Malaria Man just pisses me off. It’s that simple." http://blog.givewell.org/2007/04/03/charity-the-video-game-thats-real/

Comment author: Document 27 January 2013 04:43:08AM 0 points [-]

I'd play a game where scoring points or the equivalent wired tiny payments to a nonprofit of my choice.

Comment author: Alicorn 27 January 2013 07:46:43PM 1 point [-]

You don't get to pick the nonprofit, but there's Free Rice.

Comment author: Document 27 January 2013 07:53:57PM *  0 points [-]

I meant payments out of funds I provided, the idea being to maximize the fuzzies produced by a donation by increasing the effort expended to make it. But thanks for the link.