This is the bimonthly 'What are you working On?' thread. Previous threads are here. So here's the question:
What are you working on?
Here are some guidelines:
- Focus on projects that you have recently made progress on, not projects that you're thinking about doing but haven't started.
- Why this project and not others? Mention reasons why you're doing the project and/or why others should contribute to your project (if applicable).
- Talk about your goals for the project.
- Any kind of project is fair game: personal improvement, research project, art project, whatever.
- Link to your work if it's linkable.
Working on an iOS (and hopefully Android) game based on the dual n-back task. I'm about a week and a half in and I'm still evaluating frameworks, but over the last 3 days I've built a working proof of concept in the Sparrow Framework which is iOS only. Over the next few days I'm going to port the proof of concept to cocos2d-x and make a final determination on technology by the end of the week.
PM me if you're interested in beta testing. I expect to have a playable and hopefully fun prototype (about 75% feature-complete) in about 3 weeks.
For some context, this is not an idle side project: I recently quit my job at a large game company to pursue this project, and I have several years' experience in the industry. I will be working solo and full-time on the game at least for the next 3-4 months, which is about how long I expect development to take to the point of completion. I plan on outsourcing the music — if you have any suggestions in this area, suggest away! I am well aware of the planning fallacy and Hofstadter's law, so feel free to take my estimates with a grain of salt, but please note that I do have experience estimating the cost of software projects and I think I am reasonably well-calibrated in this area.
Also, this is not just another Jaeggi or Brain Workshop clone; I am aiming for super-tight gameplay and mainstream appeal.
I currently working for a large game company, and while I have no plans of leaving, I feel as if at some point I would like to branch off and work on a more self-motivated project.
The cost analysis of this isn't easy for me. My position in the game industry is somewhat atypical; I joined one of the most promising teams in the world directly out of college, and have since done good work on our recently released project. From within the studio, advice on where to direct my career seems pretty risk adverse. We have high paying, extremely stable jobs whic... (read more)