ThrustVectoring comments on The Fundamental Question - Rationality computer game design - Less Wrong

41 Post author: Kaj_Sotala 13 February 2013 01:45PM

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Comment author: ThrustVectoring 14 February 2013 09:49:28AM 0 points [-]

Err, I was trying to go for a "you are rewarded for getting the right answer quickly" sort of deal.

Comment author: Desrtopa 14 February 2013 04:16:38PM 1 point [-]

I think it might be counterproductive to time players, because it's likely that time pressure would encourage players to use system 1 reasoning, and develop quick but sloppy heuristics for proceeding in the game.

Possibly the game could introduce some Time Attack elements late on, once the players have mastered everything else, but speaking as someone who very rarely enjoys time constraints in games, I'd prefer if it were optional.

Comment author: TrE 14 February 2013 04:34:30PM 2 points [-]

I though that by "quickly", "with few pieces of evidence" was actually meant - the less, the better. Still, you can always get more evidence than necessary.

Comment author: ThrustVectoring 14 February 2013 04:45:46PM 2 points [-]

Yeah, "quickly" got overloaded by both "how long the player takes to make decisions" and "how many units of in-game time have elapsed". Perhaps "fewer turns used" is a better way to phrase it.