Stuart_Armstrong comments on The Fundamental Question - Rationality computer game design - Less Wrong

41 Post author: Kaj_Sotala 13 February 2013 01:45PM

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Comment author: Stuart_Armstrong 14 February 2013 10:55:00AM 3 points [-]

Really interesting concept.

Now that you've gone this far, the next step is to establish what the goal of the game is (defeat the aliens, investigate the murders, box the AI, identify the pod people, figure out the rules of science/magic in the parallel dimension, find the right sacrifices to really please the gods, etc...)

Once you've got a good goal, then the emotional compulsion, the medium-term feedback, and the story, should come naturally.

Comment author: Kaj_Sotala 14 February 2013 11:57:19AM 1 point [-]

Thanks, and yes, indeed. I have an idea in mind for the setting and story already, will be writing about it as soon as I'm finished answering all the comments in this thread. :-)