Kaj_Sotala comments on The Fundamental Question - Rationality computer game design - Less Wrong
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I see your point, but I still think building an abstract base for use as a tutorial and demonstration is probably wise. Social situations are a fairly advanced and complex arena, since you're dealing with both complex probabilities in complex relationships, but also all sorts of culture-specific social skills. Definitely useful to teach, I just think dropping a player straight in to dealing with lying and deception in a social situation is more suited for Phoenix Wright, Ace Attorney :)