Decius comments on The Fundamental Question - Rationality computer game design - Less Wrong

41 Post author: Kaj_Sotala 13 February 2013 01:45PM

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Comment author: Decius 15 February 2013 11:54:04PM 0 points [-]

Is the objective to teach thin-slicing (getting a feel for the magnitude of the answer without doing the math)? Part of my assumption was that the player would not be given the odds that A is lying about what B said, but might be prompted to think about that possibility.