private_messaging comments on A Series of Increasingly Perverse and Destructive Games - Less Wrong
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This is what's rather unsatisfactory with the notion of subjective experience as 'computation' - optimizations that do not affect the output may be unsafe from the inside perspective - even if the beings inside simulator sometimes work on the problem, the hyper-compiler might optimize too much out. Essentially, you end up with 'zombie' hypercomputers that don't have anyone inside, and 'non zombie' hypercomputers inside of which beings really live.