What's the difference between a boundary case and an extreme case?
Example: testing a multiplayer game. Boundary cases: a game running with no players / max players. Extreme case: game running with a lot of lag and interference.
Generalizing this to: boundary cases lie on some kind of natural boundary. Extreme cases are for things that don't have boundaries (e.g. you can always have more lag).
I'm not as smart as I like to think I am. Knowing that, I've gotten into a habit of trying to work out as many general principles as I can ahead of time, so that when I actually need to think of something, I've already done as much of the work as I can.
What are your most useful cached thoughts?
A few of the rules-of-thumb I've already pre-cached include:
That should be a reasonable but not overwhelming sample of the sorts of ideas I mean, and am hoping to evoke more of with this post.