There was a recent article about cross cultural differences in behavior of the Ultimatum game. Similar issues. You can fight for a fair outcome, or you can accept the game as an unquestioned fact where one player had the good fortune to have the advantage.
There are games where such an advantage is an unquestioned fact. The Ultimatum game doesn't happen to be one of them. The agent going first only has an advantage if the agent going second is implementing a terrible decision making algorithm (eg. one based off CDT).
Today's post, Fairness vs. Goodness was originally published on 22 February 2009. A summary (taken from the LW wiki):
Discuss the post here (rather than in the comments to the original post).
This post is part of the Rerunning the Sequences series, where we'll be going through Eliezer Yudkowsky's old posts in order so that people who are interested can (re-)read and discuss them. The previous post was Wise Pretentions v.0, and you can use the sequence_reruns tag or rss feed to follow the rest of the series.
Sequence reruns are a community-driven effort. You can participate by re-reading the sequence post, discussing it here, posting the next day's sequence reruns post, or summarizing forthcoming articles on the wiki. Go here for more details, or to have meta discussions about the Rerunning the Sequences series.