Hedonic_Treader comments on Superstimuli and the Collapse of Western Civilization - Less Wrong

60 Post author: Eliezer_Yudkowsky 16 March 2007 06:10PM

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Comment author: Riley_Gutzeit 17 March 2007 05:26:45AM 8 points [-]

"Game software might evolve not just to be more addictive, but to be safer, since killing the customer is counteproductive." -- mtraven

Argument from group selection. Killing the customer is bad for the industry, but not for the company. If everyone plays the most fun game on the market, and 10% of its players die annually from playing it, and you come up with a new, more entertaining game that will give you the entire market but with a 15% annual death rate, you don't get rich by trying to save lives.

Comment author: [deleted] 20 February 2012 06:20:05PM 1 point [-]

If companies had legal liability for deaths stochastically caused by their games, there would be negative feedback pressure on the individual company.