"Pretty simple" algorithm playing games quite impressively.
http://www.youtube.com/watch?v=xOCurBYI_gYFirst, this is awesome - enjoy!Paper here http://www.cs.cmu.edu/~tom7/mario/mario.pdfOne interesting observation made by Tom Murphy is that the AI found and exploited playable bugs in the game not (commonly) known to human players. I think it's a good example to have available suggesting what a really smart AI might look for to win.
Makes you wonder if some if the mental mechanisms we have evolved to handle that.
Boredom would seem like one obvious candidate.
"Pretty simple" algorithm playing games quite impressively.
http://www.youtube.com/watch?v=xOCurBYI_gY
First, this is awesome - enjoy!
Paper here http://www.cs.cmu.edu/~tom7/mario/mario.pdf
One interesting observation made by Tom Murphy is that the AI found and exploited playable bugs in the game not (commonly) known to human players. I think it's a good example to have available suggesting what a really smart AI might look for to win.