Douglas_Knight comments on NES-game playing AI [video link and AI-boxing-related comment] - Less Wrong

30 Post author: Dr_Manhattan 12 April 2013 01:11PM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (22)

You are viewing a single comment's thread.

Comment author: Douglas_Knight 22 April 2013 10:50:18PM 1 point [-]

I thought that the most interesting observation was in the paper and not in video, namely the use of pause in Bubble Bobble. As in Tetris, it often found that if it paused, it was happier about the results than if it didn't, but each step when paused let it try again to search for good moves and since it wasn't trapped like in Tetris, it eventually found them.