An early draft of publication #2 in the Open Problems in Friendly AI series is now available: Tiling Agents for Self-Modifying AI, and the Lobian Obstacle. ~20,000 words, aimed at mathematicians or the highly mathematically literate. The research reported on was conducted by Yudkowsky and Herreshoff, substantially refined at the November 2012 MIRI Workshop with Mihaly Barasz and Paul Christiano, and refined further at the April 2013 MIRI Workshop.
Abstract:
We model self-modication in AI by introducing 'tiling' agents whose decision systems will approve the construction of highly similar agents, creating a repeating pattern (including similarity of the offspring's goals). Constructing a formalism in the most straightforward way produces a Godelian difficulty, the Lobian obstacle. By technical methods we demonstrate the possibility of avoiding this obstacle, but the underlying puzzles of rational coherence are thus only partially addressed. We extend the formalism to partially unknown deterministic environments, and show a very crude extension to probabilistic environments and expected utility; but the problem of finding a fundamental decision criterion for self-modifying probabilistic agents remains open.
Commenting here is the preferred venue for discussion of the paper. This is an early draft and has not been reviewed, so it may contain mathematical errors, and reporting of these will be much appreciated.
The overall agenda of the paper is introduce the conceptual notion of a self-reproducing decision pattern which includes reproduction of the goal or utility function, by exposing a particular possible problem with a tiling logical decision pattern and coming up with some partial technical solutions. This then makes it conceptually much clearer to point out the even deeper problems with "We can't yet describe a probabilistic way to do this because of non-monotonicity" and "We don't have a good bounded way to do this because maximization is impossible, satisficing is too weak and Schmidhuber's swapping criterion is underspecified." The paper uses first-order logic (FOL) because FOL has a lot of useful standard machinery for reflection which we can then invoke; in real life, FOL is of course a poor representational fit to most real-world environments outside a human-constructed computer chip with thermodynamically expensive crisp variable states.
As further background, the idea that something-like-proof might be relevant to Friendly AI is not about achieving some chimera of absolute safety-feeling, but rather about the idea that the total probability of catastrophic failure should not have a significant conditionally independent component on each self-modification, and that self-modification will (at least in initial stages) take place within the highly deterministic environment of a computer chip. This means that statistical testing methods (e.g. an evolutionary algorithm's evaluation of average fitness on a set of test problems) are not suitable for self-modifications which can potentially induce catastrophic failure (e.g. of parts of code that can affect the representation or interpretation of the goals). Mathematical proofs have the property that they are as strong as their axioms and have no significant conditionally independent per-step failure probability if their axioms are semantically true, which suggests that something like mathematical reasoning may be appropriate for certain particular types of self-modification during some developmental stages.
Thus the content of the paper is very far off from how a realistic AI would work, but conversely, if you can't even answer the kinds of simple problems posed within the paper (both those we partially solve and those we only pose) then you must be very far off from being able to build a stable self-modifying AI. Being able to say how to build a theoretical device that would play perfect chess given infinite computing power, is very far off from the ability to build Deep Blue. However, if you can't even say how to play perfect chess given infinite computing power, you are confused about the rules of the chess or the structure of chess-playing computation in a way that would make it entirely hopeless for you to figure out how to build a bounded chess-player. Thus "In real life we're always bounded" is no excuse for not being able to solve the much simpler unbounded form of the problem, and being able to describe the infinite chess-player would be substantial and useful conceptual progress compared to not being able to do that. We can't be absolutely certain that an analogous situation holds between solving the challenges posed in the paper, and realistic self-modifying AIs with stable goal systems, but every line of investigation has to start somewhere.
Parts of the paper will be easier to understand if you've read Highly Advanced Epistemology 101 For Beginners including the parts on correspondence theories of truth (relevant to section 6) and model-theoretic semantics of logic (relevant to 3, 4, and 6), and there are footnotes intended to make the paper somewhat more accessible than usual, but the paper is still essentially aimed at mathematically sophisticated readers.
(As usual, I have somewhat less extreme views here than Eliezer.)
There is a problem here, we have an impossibility proof for a broad class of agents, and we know of no agents that don't have the problem. Indeed, this limits the relevance of the impossibility proof, but it doesn't limit the realness of the problem.
I don't quite see where you are coming from here. It seems like the situation is:
The sort of complication I imagine is: it is possible to build powerful AGI without having good frameworks for understanding its behavior, and then people do that. It seems like all things equal understanding a system is useful, not only for building it but also for having reasonable expectations about its behavior (which is in turn useful for making further preparations, solving safety problems, etc.). To the extent that understanding things at a deep level ends up being necessary to building them at all, then what we're doing won't matter (except insofar as people who care about safety making modest technical contributions is indirectly useful).
Same answer. It may be that understanding reasoning well is necessary to building powerful agents (indeed, that would be my mode guess). But it may be that you can influence the relative development of understanding vs. building, in which case pushing on understanding has a predictable effect. For example, if people didn't know what proofs or probabilities were, it isn't out of the question that they could build deep belief nets by empirical experimentation. But I feel safe saying that understanding proof and probability helps you better reason about the behavior of extremely powerful deep belief nets.
I agree that the cases differ in many ways. But this distinction doesn't seem to get at the important thing. To someone working on logic you would say "I don't know whether deduction systems will be formalized in the future, but I know that agents will be able to reason. So this suggests to me that your particular approach for defining reasoning, via formalization, is unnecessary." In some sense this is true---if I'm an early mathematician and I don't do logic, someone else will---but it has relatively little bearing on whether logic is likely to be mathematically productive to work on. If the question is about impact rather than productivity as a research program, then see the discussion above.