cody-bryce comments on Rationality Quotes August 2013 - Less Wrong

7 Post author: Vaniver 02 August 2013 08:59PM

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Comment author: cody-bryce 02 August 2013 10:30:27PM 26 points [-]

If Tetris has taught me anything it's that errors pile up and accomplishments disappear.

-Unknown

Comment author: DanArmak 03 August 2013 09:29:53AM 6 points [-]

We can reformulate Tetris as follows: challenges keep appearing (at a fixed rate), and must be solved at the same rate; we cannot let too many unsolved challenges pile up, or we will be overwhelmed and lose the game.

Comment author: Alejandro1 03 August 2013 01:34:22PM 21 points [-]

So Tetris is really an anti-procrastination learning tool? Hmmm, wonder why that doesn't sound right….

Comment author: RolfAndreassen 03 August 2013 06:37:44PM 6 points [-]

But the challenge rate is not fixed. It increases at higher levels. So the lesson seems rather hollow: At some point, if you are successful at solving challenges, the rate at which new ones appear becomes too high for you.

Comment author: RichardKennaway 05 August 2013 01:18:19PM 5 points [-]

Just like life. The reward for succeeding at a challenge is always a new, bigger challenge.

Comment author: linkhyrule5 05 August 2013 05:57:27AM 3 points [-]

At which point you die, for lack of intelligence.

Actually a fairly good metaphor for x-risk, surprisingly.

Of course, it's a lot easier to make a Tetris-optimizer than a Friendly AI...

Comment author: Document 06 August 2013 03:17:28AM 1 point [-]

At which point you die, for lack of intelligence.

I thought Tetris had been proven to always eventually produce an unclearable block sequence.

Comment author: arundelo 06 August 2013 12:36:04PM 6 points [-]
Comment author: DanArmak 03 August 2013 07:38:26PM 1 point [-]

It was either that or risk some people playing without stop until their bodies died in the real world.

Comment author: RolfAndreassen 03 August 2013 08:53:56PM 2 points [-]

...thus becoming useful object lessons to the rest of the species, and reducing our average susceptibility to reward systems with low variability. Not quite seeing the problem here.

Comment author: FiftyTwo 04 August 2013 03:42:21PM 1 point [-]

And todays challenges can be used to remedy yesterdays failures.

Comment author: CronoDAS 03 August 2013 01:48:52AM *  30 points [-]

It's ridiculous to think that video games influence children. After all, if Pac-Man had affected children born in the eighties, we'd all be running around in dark rooms, eating strange pills, and listening to repetitive electronic music.

-- Paraphrase of joke by Marcus Brigstocke

Comment author: ChristianKl 06 August 2013 02:10:07PM 1 point [-]

To be fair there are quite a few people who nowadays listen to electronic music, take drugs that are pills and who spend a lot of time in dark rooms.

Comment author: arundelo 06 August 2013 02:15:37PM 10 points [-]

That's the joke.

Comment author: DanielLC 05 August 2013 04:35:08AM 6 points [-]

It's funny, but you really shouldn't be learning life lessons from Tetris.

If Tetris has taught me anything, it's the history of the Soviet Union.

Comment author: [deleted] 06 August 2013 10:49:48AM 0 points [-]

How is that a rationality quote?