Pretty interesting! You can't play real tit-for-tat, since you don't know the history of those you're playing against ... so you have to rely on reputation ... and so you have to be careful about your reputation, since it's pretty likely that nobody will cooperate with those of low reputation...
I'll probably submit something, will anybody else?
Can players coordinate strategies? There's an advantage if two or more submitter can identify themselves (in game) and cooperate.
TL;DR = write a python script to win this applied game theory contest for $1000. Based on Prisoner's Dilemma / Tragedy of the Commons but with a few twists. Deadline Sunday August 18.
https://brilliant.org/competitions/hunger-games/rules/
The choices are H = hunt (cooperate) and S = slack (defect), and they use confusing wording here, but as far as I can tell the payoff matrix is (in units of food)
What's interesting is you don't get the entirety of your partner's history (so strategies like Tit-Tit-Tit for Tat don't work) instead you get only their reputation, which is the fraction of times they've hunted.
To further complicate the Nash equilibria, there's the option to overhunt: a random number m, 0 < m < P(P−1) is chosen before each round (round consisting of P−1 hunts, remember) and if the total number of hunt-choices is at least m, then each player is awarded 2(P−1) food units (2 per hunt).
Your python program has to decide at the start of each round whether or not to hunt with each opponent, based on: