It seems that mild threats, introduced relatively late while immersion is strong, might be effective against some people. Strong threats, in particular threats which pattern-match to the sorts of threats which might be discussed on LW (and thus get the gatekeeper to probably break some immersion) are going to be generally bad ideas. But I could see some sort of (possibly veiled/implied?) threat working against the right sort of person in the game. Some people can probably be drawn into the narrative sufficiently to get them to actually react in some respects as though the threat was real. This would definitely not apply to most people though, and I would not be shocked to discover that getting to the required level of immersion isn't humanly feasible except in very rare edge cases.
Summary
Furthermore, in the last thread I have asserted that
It would be quite bad for me to assert this without backing it up with a victory. So I did.
First Game Report - Tuxedage (GK) vs. Fjoelsvider (AI)
Second Game Report - Tuxedage (AI) vs. SoundLogic (GK)
Testimonies:
State of Mind
Post-Game Questions
$̶1̶5̶0̶$300 for any subsequent experiments regardless of outcome, plus an additional$̶1̶5̶0̶$450 if I win. (Edit: Holy shit. You guys are offering me crazy amounts of money to play this. What is wrong with you people? In response to incredible demand, I have raised the price.) If you feel queasy about giving me money, I'm perfectly fine with this money being donating to MIRI. It is also personal policy that I do not play friends (since I don't want to risk losing one), so if you know me personally (as many on this site do), I will not play regardless of monetary offer.Advice
These are tactics that have worked for me. I do not insist that they are the only tactics that exists, just one of many possible.
Playing as Gatekeeper
Playing as AI
Ps: Bored of regular LessWrong? Check out the LessWrong IRC! We have cake.