Is there perhaps a (strong) correlation between losing Gatekeepers and those who can successfully hypnotized? (As I understand it, a large factor in what makes some people very conducive to hypnosis is that they are very suggestible.)
The way Tuxedage seems to propose seems to involve triggering a sufficiently strong emotional trauma that draws you into the game. I don't think you need the thing you traditionally associate with hypnotizability for that task. The same way you don't need hypnotizability to get someone to speak when you use electro shocks.
Summary
Furthermore, in the last thread I have asserted that
It would be quite bad for me to assert this without backing it up with a victory. So I did.
First Game Report - Tuxedage (GK) vs. Fjoelsvider (AI)
Second Game Report - Tuxedage (AI) vs. SoundLogic (GK)
Testimonies:
State of Mind
Post-Game Questions
$̶1̶5̶0̶$300 for any subsequent experiments regardless of outcome, plus an additional$̶1̶5̶0̶$450 if I win. (Edit: Holy shit. You guys are offering me crazy amounts of money to play this. What is wrong with you people? In response to incredible demand, I have raised the price.) If you feel queasy about giving me money, I'm perfectly fine with this money being donating to MIRI. It is also personal policy that I do not play friends (since I don't want to risk losing one), so if you know me personally (as many on this site do), I will not play regardless of monetary offer.Advice
These are tactics that have worked for me. I do not insist that they are the only tactics that exists, just one of many possible.
Playing as Gatekeeper
Playing as AI
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