The basic framework is using nested loops and metaphors.
If a AGI for example wanted to get someone to get them out of the cage it could tell a highly story about some animal named Fred and part of the story is that it's very important that a human released that animal from the cage.
If the AGI then later speaks about Fred it brings up the positively feeling concept of releasing things from cages. That increases the chances of listener then releasing the AGI.
Alone this won't be enough, but over time it's possible to build up a lot of emotionally charged metaphors and then chain them together in an instance to work together. In practice getting it to work isn't easy.
Can you give me an example of a NLP "program" that influences someone, or link me to a source that discusses this more specifically? I'm interested but, as I said, skeptical, and looking for more specifics.
Summary
Furthermore, in the last thread I have asserted that
It would be quite bad for me to assert this without backing it up with a victory. So I did.
First Game Report - Tuxedage (GK) vs. Fjoelsvider (AI)
Second Game Report - Tuxedage (AI) vs. SoundLogic (GK)
Testimonies:
State of Mind
Post-Game Questions
$̶1̶5̶0̶$300 for any subsequent experiments regardless of outcome, plus an additional$̶1̶5̶0̶$450 if I win. (Edit: Holy shit. You guys are offering me crazy amounts of money to play this. What is wrong with you people? In response to incredible demand, I have raised the price.) If you feel queasy about giving me money, I'm perfectly fine with this money being donating to MIRI. It is also personal policy that I do not play friends (since I don't want to risk losing one), so if you know me personally (as many on this site do), I will not play regardless of monetary offer.Advice
These are tactics that have worked for me. I do not insist that they are the only tactics that exists, just one of many possible.
Playing as Gatekeeper
Playing as AI
Ps: Bored of regular LessWrong? Check out the LessWrong IRC! We have cake.