Hmm. That's part of it, but it doesn't seem to capture the full scope of the philosophy; you seem to be emphasizing its egalitarian aspects more than the aggregation algorithm, and I think the latter's really the core of it. Here's my stab at preference utilitarianism:
An act is good if it helps people do what they want and get what they need. It's bad if it makes people do things they don't want, or if it keeps them from getting what they need. If it gives them something they want but also makes them do something they don't want just as much, it isn't good or bad.
There are no right or wrong things to want, just right or wrong things to do. Also, it doesn't matter who the people are, or even if you know about them. What matters is what happens, not what you wanted to happen.
xkcd's Up-Goer Five comic gave technical specifications for the Saturn V rocket using only the 1,000 most common words in the English language.
This seemed to me and Briénne to be a really fun exercise, both for tabooing one's words and for communicating difficult concepts to laypeople. So why not make a game out of it? Pick any tough, important, or interesting argument or idea, and use this text editor to try to describe what you have in mind with extremely common words only.
This is challenging, so if you almost succeed and want to share your results, you can mark words where you had to cheat in *italics*. Bonus points if your explanation is actually useful for gaining a deeper understanding of the idea, or for teaching it, in the spirit of Gödel's Second Incompleteness Theorem Explained in Words of One Syllable.
As an example, here's my attempt to capture the five theses using only top-thousand words:
If you make a really strong computer and it is not very nice, you will not go to space today.
Other ideas to start with: agent, akrasia, Bayes' theorem, Bayesianism, CFAR, cognitive bias, consequentialism, deontology, effective altruism, Everett-style ('Many Worlds') interpretations of quantum mechanics, entropy, evolution, the Great Reductionist Thesis, halting problem, humanism, law of nature, LessWrong, logic, mathematics, the measurement problem, MIRI, Newcomb's problem, Newton's laws of motion, optimization, Pascal's wager, philosophy, preference, proof, rationality, religion, science, Shannon information, signaling, the simulation argument, singularity, sociopathy, the supernatural, superposition, time, timeless decision theory, transfinite numbers, Turing machine, utilitarianism, validity and soundness, virtue ethics, VNM-utility