Pascal's wager: If you don't do what God says, you will go to Hell where you will be in a lot of pain until the end of time. Now, maybe God is not real, but can you really take that chance? Doing what God says isn't even that much work.
Pascal's mugging: I tell you "if you don't do what I say, something very bad will happen to you." Very bad things are probably lies, but you can't be sure. And when they get a lot worse, they only sound a little bit more like lies. So whatever I asked you to do, I can always make up a story so bad that it's safer to give in.
(With slightly more fidelity to Mr. Pascal's formulation:)
You have nothing to lose.
You have much to get. God can give you a lot.
There might be no God. But a chance to get something is better than no chance at all.
So go for it.
xkcd's Up-Goer Five comic gave technical specifications for the Saturn V rocket using only the 1,000 most common words in the English language.
This seemed to me and Briénne to be a really fun exercise, both for tabooing one's words and for communicating difficult concepts to laypeople. So why not make a game out of it? Pick any tough, important, or interesting argument or idea, and use this text editor to try to describe what you have in mind with extremely common words only.
This is challenging, so if you almost succeed and want to share your results, you can mark words where you had to cheat in *italics*. Bonus points if your explanation is actually useful for gaining a deeper understanding of the idea, or for teaching it, in the spirit of Gödel's Second Incompleteness Theorem Explained in Words of One Syllable.
As an example, here's my attempt to capture the five theses using only top-thousand words:
If you make a really strong computer and it is not very nice, you will not go to space today.
Other ideas to start with: agent, akrasia, Bayes' theorem, Bayesianism, CFAR, cognitive bias, consequentialism, deontology, effective altruism, Everett-style ('Many Worlds') interpretations of quantum mechanics, entropy, evolution, the Great Reductionist Thesis, halting problem, humanism, law of nature, LessWrong, logic, mathematics, the measurement problem, MIRI, Newcomb's problem, Newton's laws of motion, optimization, Pascal's wager, philosophy, preference, proof, rationality, religion, science, Shannon information, signaling, the simulation argument, singularity, sociopathy, the supernatural, superposition, time, timeless decision theory, transfinite numbers, Turing machine, utilitarianism, validity and soundness, virtue ethics, VNM-utility