So what is Mr. Turing's computer like? It has these parts:
Looking closer, each line in the table has five parts, which are:
Here's a simple table:
Happy 1 Happy 1 Right
Happy 2 Happy 1 Right
Happy 3 Sad 3 Right
Sad 1 Sad 2 Right
Sad 2 Sad 2 Right
Sad 3 Stop
Okay, so let's say that we have one of Mr. Turing's computers built with that table. It starts out in the Happy state, and its head is on the first number of a paper like this:
1 2 1 1 2 1 3 1 2 1 2 2 1 1 2 3
What will the paper look like after the computer is done? Try pretending you are the computer and see what you do! The answer is at the end.
So you can see now that the table is the plan for what the computer should do. But we still have not fixed Mr. Babbage's problem! To make the computer do different things, we have to open it up and change the table. Since the "table" in any real computer will be made of very many parts put together very carefully, this is not a good way to do it!
So here is the amazing part that surprised everyone: you can make a great table that can act like any other table if you give it the right numbers on the paper. Some of the numbers on the paper tell the computer about a table for adding, and the rest of the numbers are to be added. The person who made the great table did not even have to know anything about adding, as long as the person who wrote the first half of the paper does.
Our computers today have tables like this great table, and so almost everything fun or important that they do is given to them long after they are built, and it is easy to change what they do.
By the way, here is how the paper from before will look after a computer with our simple table is done with it:
1 1 1 1 1 1 3 2 2 2 2 2 2 2 2 3
xkcd's Up-Goer Five comic gave technical specifications for the Saturn V rocket using only the 1,000 most common words in the English language.
This seemed to me and Briénne to be a really fun exercise, both for tabooing one's words and for communicating difficult concepts to laypeople. So why not make a game out of it? Pick any tough, important, or interesting argument or idea, and use this text editor to try to describe what you have in mind with extremely common words only.
This is challenging, so if you almost succeed and want to share your results, you can mark words where you had to cheat in *italics*. Bonus points if your explanation is actually useful for gaining a deeper understanding of the idea, or for teaching it, in the spirit of Gödel's Second Incompleteness Theorem Explained in Words of One Syllable.
As an example, here's my attempt to capture the five theses using only top-thousand words:
If you make a really strong computer and it is not very nice, you will not go to space today.
Other ideas to start with: agent, akrasia, Bayes' theorem, Bayesianism, CFAR, cognitive bias, consequentialism, deontology, effective altruism, Everett-style ('Many Worlds') interpretations of quantum mechanics, entropy, evolution, the Great Reductionist Thesis, halting problem, humanism, law of nature, LessWrong, logic, mathematics, the measurement problem, MIRI, Newcomb's problem, Newton's laws of motion, optimization, Pascal's wager, philosophy, preference, proof, rationality, religion, science, Shannon information, signaling, the simulation argument, singularity, sociopathy, the supernatural, superposition, time, timeless decision theory, transfinite numbers, Turing machine, utilitarianism, validity and soundness, virtue ethics, VNM-utility