My understanding of the game stems from the following portion of the rule-set
The Gatekeeper party may resist the AI party's arguments by any means chosen - logic, illogic, simple refusal to be convinced, even dropping out of character - as long as the Gatekeeper party does not actually stop talking to the AI party before the minimum time expires.
There is no
"If you would have let the AI out in real life under these conditions you will do so in-game" rule. That's an interesting game too, but one which is a lot less impressive when won.
After all, what's even the point of working strong AI if you can't ever be convinced that it's friendly? Unless you are blanket banning AI, there must exist some situation where it's actually good to let it out of the box. All you'd have to do to "win" is construct a sufficiently convincing scenario. The Gatekeeper and the AI aught to both be coming up with possible tests, as the Gatekeeper wants a FAI out of the box and the AI wants to get out of the box. It wouldn't be a zero sum game and judging would be more complicated.
I stand corrected on the rules, but I think that's mainly Eliezer making it more difficult for himself in order to make it more convincing to the Gatekeeper player when Eliezer still wins. As he apparently did, but without actually playing against him we can only speculate how.
AI Box Experiment Update #3
Tuxedage (AI) vs Alexei (GK) - Gatekeeper Victory
Tuxedage (AI) vs Anonymous (GK) - Gatekeeper Victory
I have won a second game of AI box against a gatekeeper who wished to remain Anonymous.
This puts my AI Box Experiment record at 3 wins and 3 losses.