SarahC comments on The Costs of Rationality - Less Wrong
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This parallels a discussion I've had numerous times in the field of computer games. I've had any number of artists / scripters / managers say that what a computer game needs is not a realistic physics engine, but a cinematic physics engine. They don't want it to be right, they want it to be pretty.
But, you'll find that "cinematic style" isn't consistent, and if you start from that basis, you won't be able to make boring, every-day events look realistic, and you'll have to add special-case patch-upon-patch and you'll never get it right in the end. The cinematic stuff will look right, but nothing else will.
If you start with a rigidly-correct physics engine (or at least, within current state-of-the-art) you'll find it MUCH easier to layer cinematic effects on top when asked for. Its usually far simpler than the other way around.
In an analogous way, I find that rationality makes it far easier for one to achieve one's goals, EVEN WHEN SAID GOALS ARE NON-RATIONAL. Now, that may mean that the rational thing to do in some cases is to lie to people about your beliefs, or to present yourself in a non-natural way. If you end up being uncomfortable with that, then one needs to reassess what, exactly, one's goals are, and what you are willing to do to achieve them. This may not be easy, but its far simpler than going the route of ignorance and emotionally-driven actions and then trying to put your life back together when you don't end up where you thought you would.
As I understand, computer animation (as in Pixar) has built-in capabilities for the physically impossible. For example, there's no constraint in the software that solid bodies have to have constant volume -- when Ratatouille bounces around, he's changing volume all the time for extra expressiveness and dramatic effect. In that way, "cinematic" reality is simpler than realistic reality -- though of course it takes more artistry on the part of the animator to make it look good.
That isn't technically impossible. ;)
Ratatouille is not a character, it's a food. The rat's name is Remy.
Dang, forgot that.