Not as far as I can see. Timelines fork -- every time you buy a ticket there's a timeline where you don't. And every time you don't there is a timeline where you do.
That seems to be an argument from infinity - that since 1/4 of an infinite number is exactly the same as 1/2 of an infinite number, there is no reason to prefer a set of timelines where 1/2 of you buy tickets to a set where 1/4 of you do.
You could also say that every time you approach a lottery counter, there's a timeline where you step all the way up to it and one where you don't; and once you've stepped up, there's a timeline where you make the actual purchase and one where you don't - and, thus, that for every 4 timelines where you start stepping towards a lottery counter, you only buy a ticket in one of them.
I haven't been able to find the source of the idea, but I've recently been reminded of:
This is, of course, based on the Multiple Worlds Interpretation: if the lottery has one-in-a-million odds, then for every million timelines in which you buy a lottery ticket, in one timeline you'll win it. There's a certain amount of friction - it's not a perfect wealth transfer - based on the lottery's odds. But, looked at from this perspective, the question of "should I buy a lottery ticket?" seems like it might be slightly more complicated than "it's a tax on idiots".
But I'm reminded of my current .sig: "Then again, I could be wrong." And even if this is, in fact, a valid viewpoint, it brings up further questions, such as: how can the friction be minimized, and the efficiency of the transfer be maximized? Does deliberately introducing randomness at any point in the process ensure that at least some of your MWI-selves gain a benefit, as opposed to buying a ticket after the numbers have been chosen but before they've been revealed?
How interesting can this idea be made to be?