kremlin comments on Open Thread, November 23-30, 2013 - Less Wrong

4 Post author: passive_fist 23 November 2013 06:04AM

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Comment author: Emile 24 November 2013 01:16:27PM *  5 points [-]

I recently started using Habit RPG, which is a sort of gamified todolist where you get gold and XP for doing your tasks and not doing what you disapprove of.

Previously I had been mostly using Wunderlist (I also tried Remember The Milk, but found the features too limited), and so far Habit RPG looks better than Wunderlist on some aspects (more fine-grained control of the kind of tasks you put in it, regular vs. one-off vs. habits), and of course has an extra fun aspect.

Anybody else been trying it? (I saw it mentioned a few times on LW) Anybody else want to try?

Comment author: kremlin 24 November 2013 02:12:35PM 1 point [-]

You and I were talking about this in IRC. I remember expressing a concern about HabitRPG that, while it does genuinely motivate me at the moment, I'm not sure what's going to happen when it ends: when I've upgraded all my items, when I've collected all the pets, etc etc. If I just start over, the new game will likely motivate me significantly less than the first time around. And more than likely I just plain won't want to start over.

I've been trying to think of ways around this gamification problem, because it plays a part in nearly every attempt at gamification I've seen. I think that, for one aspect of gamification -- motivating yourself to learn new things -- there is a way that at least sort of overcomes the 'what happens when it ends?' problem:

Skill Trees. Like This . Maybe a website, or application, that starts with just the bare-bones code for creating skill trees, and you can create an account and add a skill tree to your account from a list of existing searchable skill trees, or you can create your own skill tree if you can't find one that's appropriate for you and that will allow other people with similar goals to add your skill tree system to their account, etc.

Comment author: kremlin 24 November 2013 09:43:30PM 5 points [-]

BTW I've started a LessWrong Party on HabitRPG for when they start implementing new mechanics that will take advantage of parties. If anybody wants to join the party send me your User ID, which you can find in Settings > API

Comment author: Viliam_Bur 28 November 2013 12:25:53PM 1 point [-]
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Not sure about how the system works, just started using it yesterday, so I hope I will not bring doom to the whole party.

Comment author: kremlin 28 November 2013 04:24:16PM 1 point [-]

I've invited you.

I'm sure you'll be fine. It's not until they start adding the new boss/quest mechanics that it will be possible for anyone to bring doom to a party.

Comment author: ZankerH 26 November 2013 05:22:29PM 1 point [-]
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Comment author: kremlin 26 November 2013 06:05:25PM 0 points [-]

invite sent

Comment author: Emile 25 November 2013 01:06:05PM 1 point [-]

... and I joined it, and encourage others to join too! :)

Comment author: Emile 25 November 2013 01:05:47PM 0 points [-]

Skill Trees. Like This . Maybe a website, or application, that starts with just the bare-bones code for creating skill trees, and you can create an account and add a skill tree to your account from a list of existing searchable skill trees, or you can create your own skill tree if you can't find one that's appropriate for you and that will allow other people with similar goals to add your skill tree system to their account, etc.

That definitely looks interesting, and I've been thinking about pretty similar things. I hadn't found Dungeons and Developers, and it is pretty neat (though it's just a proof-of-concept / a fancy way of displaying a list of web development skills).