edanm comments on Rationality Quotes January 2014 - Less Wrong
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Can you give an example of the type of code you're thinking about?
An example in chess could be the enforcement of the touch-move rule in a "friendly" game not played under tournament conditions. Personally, I would tend to see someone who insisted on applying this rule in a friendly game when the opponent makes a mistaken touch as a bit of a jerk who cares too much about winning. I am sure this varies across different people and different chess circles though.
I agree. As usual, the key question is what are you trying to accomplish. To win? To socialize? To have an interesting game? If you are playing a friendly game, and an interesting position develops, and then your opponent makes a huge and immediately obvious blunder, there's something to be said for letting him retract his move. There's something unaesthetic about an interesting game -- hard fought and well played on both sides -- which is won because of a stupid move.
I suppose Sirlin's response would be to suggest you have a clear idea in your head at the beginning of what you are trying to accomplish; and to try to avoid from changing that objective after the fact in order to save face.
One could observe that in most competitions, there are a lot of objectives besides just winning the competition. For example a runner up on America's Top Model who nevertheless lands a modeling contract due to her exposure on the show.
No Sirlin, is very much advocating that games should be about winning. It's one of his key ideas on the philosophy of game design.
What is the point of this rule? I never understood it.
I think it's to avoid a situation where a player does a move, sees how his opponent reacts, realizes his mistake and retracts his move - leading to argument, or players having to control their reactions until they're really really sure their opponent finished his move, etc. Chess is supposed to be about strategy, not about bickering about whether a move was really confirmed and trying to guess which move is good by watching your opponent's face.
Also, it's to force new players to think quietly, which is good for them anyway in the long run.
I don't know about its history, but I imagine that the point is to discourage grabbing a piece and hovering it over where you are thinking of moving it to visualize better the new situation that would arise. Doing this seems to violate the spirit of the game if you think an important part of it is to be able to look ahead and calculate in your mind's eye. Plus it could be annoying/distracting for the opponent.
That makes sense. Even so, it seems a little excessive.
Playing mirror Go is often considered dishonorable. In practice it's not a major problem because it's a suboptimal strategy.
In general plays where you know thaty they that only work when the opponent makes a mistake are considered dishonorable in go.
This guy (http://en.wikipedia.org/wiki/Emanuel_Lasker) was a chess generalist (able to play most position types comfortably), and chess world champion for 27 years. He succeeded by playing moves his opponents found most uncomfortable (murky tactics vs positional players, 'boring positional plays' vs flashy tactical players).
There is some disagreement today on whether Lasker was really about psychology or merely ahead of his time. My opinion is he did use psychology, but he also had very good positional sense which most of his contemporaries did not share (lots of Lasker's supposedly dubious plays are established modern lines). So he did play in questionable ways but not as questionable as might have seemed back in the day.
My favorite players are Capablanca, and Karpov (I don't like Lasker's style much, but the dude was amazing. His style most resembles machine play out of all players I know).