I agree. As usual, the key question is what are you trying to accomplish. To win? To socialize? To have an interesting game? If you are playing a friendly game, and an interesting position develops, and then your opponent makes a huge and immediately obvious blunder, there's something to be said for letting him retract his move. There's something unaesthetic about an interesting game -- hard fought and well played on both sides -- which is won because of a stupid move.
I suppose Sirlin's response would be to suggest you have a clear idea in your head at the beginning of what you are trying to accomplish; and to try to avoid from changing that objective after the fact in order to save face.
One could observe that in most competitions, there are a lot of objectives besides just winning the competition. For example a runner up on America's Top Model who nevertheless lands a modeling contract due to her exposure on the show.
I suppose Sirlin's response would be to suggest you have a clear idea in your head at the beginning of what you are trying to accomplish; and to try to avoid from changing that objective after the fact in order to save face.
No Sirlin, is very much advocating that games should be about winning. It's one of his key ideas on the philosophy of game design.
Rules: