James_Miller comments on AALWA: Ask any LessWronger anything - Less Wrong

28 Post author: Will_Newsome 12 January 2014 02:18AM

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Comment author: James_Miller 12 January 2014 07:35:03PM 1 point [-]

Students taking introductory or intermediate microeconomics. Instructors would require their students to play.

Comment author: Lumifer 13 January 2014 03:28:39AM 1 point [-]

Ah, so this is purely non-commercial, a course teaching aid, basically.

Can't you rope some grad students into doing this?

Comment author: James_Miller 13 January 2014 03:31:14AM 1 point [-]

I would love to make money off of it, and have a revenue model but I would also be willing to do it for free.

My school doesn't have econ grad students. Also, it wouldn't be a good career move for a grad student who wanted to become a professor to devote lots of time to this.

Comment author: Lumifer 13 January 2014 03:57:19AM 1 point [-]

So the target market is economics departments at other colleges/universities? You're are talking essentially about a piece of education software sold to institutions, not to end users/players.

In this case, I think, you'll have to make a business case for the proposition. I am not sure enough people will find this idea fun enough to contribute their time for free.

Another point: do you really have to develop a new game from scratch? Doing a mod of an existing game or engine is likely to be vastly simpler and cheaper.