V_V comments on Tell Culture - Less Wrong

109 Post author: BrienneYudkowsky 18 January 2014 08:13PM

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Comment author: [deleted] 01 February 2014 11:28:08AM 1 point [-]

In general, agents often have an incentive to reveal their preferences as little as possible, in order to exploit the information asymmetry.

I think that's only the case in competitive games, not cooperative ones. (ISTM the optimal amount of information to reveal would be zero in the zero-sum-game limit and everything you know (neglecting the cost of communication itself etc.) in the identical-payoff-matrices limit.)

Comment author: V_V 01 February 2014 08:11:46PM 1 point [-]

If you know that the game is zero-sum then you usually already know all the other player preferences.