Maybe I'm just thick, but I'm not at all convinced by your claim that probabilistic reasoning about potential mathematical theorems violates any desiderata.
I re-read the post you linked to in the first line, but am still not satisfied. Could you be a bit more specific? Which desideratum? And how violated?
Perhaps it will help you explain, if I describe how I see things.
Since mathematical symbols are nothing more than (for example) marks on a bit of paper, there is no sense in which strings of such symbols have any independent truth (beyond the fact that the ink really is arranged on the paper in that way). To talk about truth, we must refer to some physical mechanism that implements some analogy for the mathematical operations. Thus, a question about the plausibility of some putative theorem is really a question about the behaviour of some such mechanism. To do plausible inference under complete certainty (which, as you say must overlap with classical logic) is simply to do the calculus, having seen the output of the mechanism. To assign a probability having not seen the output of the mechanism seems to me to be just another bog-standard problem of inference under uncertainty about the state of some physical entity.
Have I missed an important point?
Cox's theorem literally has as a desideratum that the results should be identical to classical logic when you're completely certain about the axioms. This is what's violated.
I'll try illustrating this with an example.
Suppose we have a calculator that wants to add 298+587. If it can only take small steps, it just has to start with 298, and then do 298+1=299 (keeping track that this is step 1), 299+1=300 (step 2), 300+1=301 (that's 3), etc, until it reaches 884+1=885 (step 587), at which point the calculator put's "885" on the screen as its last s...
Followup To: Logic as Probability
If we design a robot that acts as if it's uncertain about mathematical statements, that violates some desiderata for probability. But realistic robots cannot prove all theorems; they have to be uncertain about hard math problems.
In the name of practicality, we want a foundation for decision-making that captures what it means to make a good decision, even with limited resources. "Good" means that even though our real-world robot can't make decisions well enough to satisfy Savage's theorem, we want to approximate that ideal, not throw it out. Although I don't have the one best answer to give you, in this post we'll take some steps forward.
Part of the sequence Logical Uncertainty
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