cousin_it comments on Single player extensive-form games as a model of UDT - Less Wrong

9 Post author: cousin_it 25 February 2014 10:43AM

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Comment author: cousin_it 25 February 2014 08:43:32PM *  0 points [-]

I agree that there is a difference, and I don't know which model describes humans better. It doesn't seem to matter much in any of our toy problems though, apart from AMD where we really want randomness. So I think I'm going to keep the post as is, with the understanding that you can remove randomness from the model if you really want to.

Comment author: Coscott 25 February 2014 08:59:27PM 0 points [-]

I agree that that is a good solution. Since adding randomness to a node is something that can be done in a formulaic way, it makes sense to have information sets which are just labeled as "you can use behavioral strategies here" It also makes sense to have them labeled as such by default.

I do not think that agents wanting but not having randomness is any more pathological than Newcomb's problem (Although that is already pretty pathological)