Coscott comments on Single player extensive-form games as a model of UDT - Less Wrong

9 Post author: cousin_it 25 February 2014 10:43AM

You are viewing a comment permalink. View the original post to see all comments and the full post content.

Comments (26)

You are viewing a single comment's thread. Show more comments above.

Comment author: Coscott 25 February 2014 08:59:27PM 0 points [-]

I agree that that is a good solution. Since adding randomness to a node is something that can be done in a formulaic way, it makes sense to have information sets which are just labeled as "you can use behavioral strategies here" It also makes sense to have them labeled as such by default.

I do not think that agents wanting but not having randomness is any more pathological than Newcomb's problem (Although that is already pretty pathological)