Coscott comments on Single player extensive-form games as a model of UDT - Less Wrong
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Comments (26)
I agree that that is a good solution. Since adding randomness to a node is something that can be done in a formulaic way, it makes sense to have information sets which are just labeled as "you can use behavioral strategies here" It also makes sense to have them labeled as such by default.
I do not think that agents wanting but not having randomness is any more pathological than Newcomb's problem (Although that is already pretty pathological)