maia comments on Open thread, 11-17 March 2014 - Less Wrong
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Request for some career advice:
I am planning on pursuing computer science as a double major (along with art). I'm doing this mainly for practical reasons - right now I feel like I don't really care about money and would rather enjoy my life than be upper-class, but I want to have an option available in case these preferences change. I enjoyed CS classes in high school, but since coming to college, I have found CS classes, while not profoundly unpleasant, to basically be a chore. In addition to this, my university is making it needlessly difficult for me to choose CS as a second major. This has lead me to rethink - is CS really worth it? After researching it a bit, it seems like CS genuinely is worth it. From what I hear, programming jobs pay very well, are easy to find, have good working conditions, and seem to relatively easily facilitate a 4-hour-workweek lifestyle, should one choose to pursue it. No other career path seems to be able to boast this.
Am I correct in thinking this? Is a computer science degree worth it even if it means a lot of drudgery during college? Conventional wisdom seems to be no - "don't try to major in something you don't enjoy" is something I've heard a few times. But that seems kind of idealistic.
The alternatives would be econ or math, both of which I am fairly unfamiliar with and find sort of interesting but don't exactly have a passion for.
For reference, my current preferred careers are, in order:
Consider reading some of Cal Newport's writing on careers. Here's a possible starting point.
A lot of what he writes boils down to: "Do what you love to do" is a bit of a fallacy. Getting really good at something pretty much always involves putting in a ton of work, not all of which will be pleasant. But if you do that and get extremely good at what you do, then you'll get lots of jobs you'll enjoy, because 1) being good at what you do is fun and 2) if you provide lots of value to other people, they will provide it back.
IOW, just going after what is the most "fun" when you start doing it probably isn't the best idea. I wouldn't take the fact that your CS courses are a bit drudge-y as a slamdunk indicator that you shouldn't do CS by a long shot.
Also, you may have heard this before, but the video game industry for programmers is kind of a shitshow, because lots of people want to do it, enough so that they're willing to be paid less and endure crappy conditions. Being an indie developer might be a better bet, if you can make it work; I have no idea what the odds of success there are.
I did not know that, thanks.
Anyway, I would rather be involved on the artistic side, but I don't really know anything about that career path either, so.... ¯|_(ツ)_/¯
It's no better in the art department. In fact it's worse because there are fewer career paths out of the industry.
It works out for some people, but you have to be willing to accept relatively low pay and work a TON at the expense of pretty much every other part of your life - exercise, social time, proper sleep, hobbies, meals away from your desk...
I was a programmer in the game industry for 3.5 years and quit just over a year ago. It was exciting, but it wasn't worth it. I'm much happier now. Let me know if you have questions about my experience.
The iconic "working in video games is awful" story: EA Spouse