wwa comments on Botworld: a cellular automaton for studying self-modifying agents embedded in their environment - Less Wrong

50 Post author: So8res 12 April 2014 12:56AM

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Comment author: wwa 11 April 2014 03:41:15PM *  2 points [-]

A simple loop can alter a sizable fraction of the 'world' within short time. Thus no complex analysis of opponents never pays off (except for tests like 'is some opponent at this address').

It's not because a simple loop can alter a lot of space. It's because Core Wars world is crowded both in space and time. Make agents start a lightyear away from each other and/or make a communication/energy/matter bottleneck and all of a sudden it pays off to do a complex code analysis of your opponent!

Comment author: Gunnar_Zarncke 14 April 2014 04:21:03PM 2 points [-]

It's not because a simple loop can alter a lot of space. It's because Core Wars world is crowded both in space and time.

That's exactly the same thing oly phrased concrete vs. abstract.

make a communication/energy/matter bottleneck

Thats an abstract formulation of my proposal to "Using a limit to the range of mov-instructions would have made a significant difference".