BarbaraB comments on Open Thread, May 26 - June 1, 2014 - Less Wrong
You are viewing a comment permalink. View the original post to see all comments and the full post content.
You are viewing a comment permalink. View the original post to see all comments and the full post content.
Comments (245)
I want to draw an illustrative axis of how probabilities of events feel like. For isntance: 1% probability - lifetime chance of dying in a car crash, 10% probability - blue eyed person in Greece, 0.01 % - occurence of four clover leaf among three clover leaves. Can you give me more of similar specific examples ? I am most interested in 0.1%, 1%, 2 %, 3% and 4%, but I will appreciate any illustrative example, even for very rare events. More illustrations for already covered percentages are also appreciated.
Gut feelings have pretty bad resolution. In particular, I don't think gut feelings can differentiate between, say, 2% and 3%.
As a rough approximation (and, possibly, subject to the typical mind fallacy :-D), I think the gut thinks in these categories, assuming the probability is of something bad happening:
For fine resolution you can train your mind. I'm not sure how trainable your gut is.
Nice idea, but I'm not sure the examples are that illustrative. People who haven't been to Greece have no idea of how common blue eyed people are there, for instance. What you want is something that people have a good grasp of so that they can develop their intuitions. I don't have an alternative suggestions (apart from things like dice throws, but I guess that's not what you want) off the top of my head, though.
I'd advice you to avoid choosing examples, which might have a different perceived probability than the real one in most people - the usual example would be things which often get reported on the news (which leads to them being are perceived as more likely than they are). Alternatively, use those examples but only in conjunction with other [hopefully] less distorted ones.
I'd personally mostly use examples that relate to sports, games and so on - e.g. chance to draw 2 aces in a row from a pack of cards.
I think something that touches closely to what you're trying to do is Rational Poker, which is using poker to train your bias overcoming skill. Specifically the This is what 5% feels like. exercise. The idea is that you can combine your explicitly calculated chance of winning a hand with your gut feeling enough times that they begin matching up. You'll eventually understand what 5%, 10%, 50%, or 90% actually feel like from the inside. Unfortunately, Im uncertain how well this gut feeling generalizes, so using it to determine probabilities outside of areas you've trained it for may be less successful.
Chance of a rolling a double six is ~2.8%, and something that comes up in quite a few games.
Sounds like an xkcd comic. Maybe borrow from his charts?
Which xkcd comic ?
One of his charts like http://blog.xkcd.com/2011/03/19/radiation-chart/ but perhaps using micromorts or another such risk unit.