ShardPhoenix comments on The silos of expertise: beyond heuristics and biases - Less Wrong

28 Post author: Stuart_Armstrong 26 June 2014 01:13PM

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Comment author: ShardPhoenix 27 June 2014 04:56:07AM *  8 points [-]

This seems like a good description of how decision-making typically works in practice, but as a counterpoint to the chess example, something commonly told to chess learners is "when you see a good move, look for a better one" - i.e. players are encouraged to explicitly compare moves. Not sure if that still applies to experts or only to amateurs. I've also heard similar advice for other turn-based games.

Comment author: Error 27 June 2014 01:54:39PM 2 points [-]

It may depend on whether you're playing on a clock, too. Explicit comparison is slow and time can be a cost.

(I hate playing on a clock)

Comment author: [deleted] 29 June 2014 04:54:02AM 1 point [-]

Satisficing seems to be almost exclusive to time sensitive careers.

Comment author: AspiringRationalist 13 July 2014 11:52:06PM 1 point [-]

All careers are time-sensitive. If there's an acceptable solution that you can implement in a day, you boss generally won't be happy about it if you spend a week implementing a "better" solution.

Comment author: [deleted] 13 July 2014 11:56:00PM *  2 points [-]

I wasn't clear in how I specified "Time Sensitive".

In this sense, I meant "milliseconds matter". Firefighting is time sensitive in this sense, most design work is not. Speed chess is also time sensitive in this sense.