Emile comments on Just for fun: Computer game to illustrate AI takeover concepts? - Less Wrong
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Hmm, one way of doing that would be having certain types of attacks being "viruses", that wreak havoc in an enemy's computer systems; so it's normal from everybody's point of view if they act "random" - though some may actually be AIs.
Another way of making hidden AIs more interesting would be having "covert actions" a regular mechanism of the game - sabotage of systems, espionage, alerts that "something" is going on, stealing technology ... so if you have signs of covert actions going on, you don't know if it's a rogue AI or one of your enemies.