L29Ah comments on How can one change what they consider "fun"? - Less Wrong

17 Post author: AmagicalFishy 21 November 2014 02:04AM

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Comment author: L29Ah 21 November 2014 07:42:36AM *  1 point [-]

Video games are nicely described by <https://en.wikipedia.org/wiki/Reinforcement#Schedules>. I'd try make the disgusting part of the gaming, like the resources spent per utility achieved and the methods they are capturing my attention, the most sailent when i go over my decision three to do something.

Regarding "learning to want", it is a matter of constructing and applying a model of your motivation (like i did ↑, but subjectively tailored).

// hey wtf lw.c doesn't respect rfc1738