AlanCrowe comments on How can one change what they consider "fun"? - Less Wrong

17 Post author: AmagicalFishy 21 November 2014 02:04AM

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Comment author: IlyaShpitser 22 November 2014 11:40:04AM 4 points [-]

Try to build a map between something that has fun associations for you, and what you want to find fun. Structure and Interpretation of Computer Programs has a famous opening paragraph comparing programming to conjuring spirits as a sorcerer.

Comment author: AlanCrowe 23 November 2014 08:31:42PM 2 points [-]

A computational process is indeed much like a sorcerer's idea of a spirit. It cannot be seen or touched. It is not composed of matter at all. However, it is very real. It can perform intellectual work. It can answer questions. It can affect the world by disbursing money at a bank or by controlling a robot arm in a factory. The programs we use to conjure processes are like a sorcerer's spells. They are carefully composed from symbolic expressions in arcane and esoteric programming languages that prescribe the tasks we want our processes to perform.

Frederick P. Brooks Jr. wrote something similar in The Mythical Man-month, 22 years earlier.

Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. (As we shall see later, this very tractability has its own problems.)

Yet the program construct, unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be.