someonewrongonthenet comments on Stupid Questions December 2014 - Less Wrong
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This is what I was trying to convey when I said it might be another example of the problem.
I think it's reasonable, in many contexts, to say that achieving 75% of the highest possible score on an exam should earn you what most people think of as a C grade (that is, good enough to proceed with the next part of your education, but not good enough to be competitive).
I would say that games are different. There is not, as far as I know, a quantitative rubric for scoring a game. A 6/10 rating on a game does not indicate that the game meets 60% of the requirements for a perfect game. It really just means that it's similar in quality to other games that have received the same score, and usually a 6/10 game is pretty lousy. I found a histogram of scores on metacritic:
http://www.giantbomb.com/profile/dry_carton/blog/metacritic-score-distribution-graphs/82409/
The peak of the distributions seems to be around 80%, while I'd eyeball the median to be around 70-75%. There is a long tail of bad games. You may be right that this distribution does, in some sense, reflect the actual distribution of game quality. My complaint is that this scoring system is good at resolving bad games from truly awful games from comically terrible games, but it is bad at resolving a good game from a mediocre game.
What I think it should be is a percentile-based score, like Lumifer describes:
Then again, maybe it's difficult to discern a difference in quality between a 60th percentile game and an 80th percentile game.
Oh right, I didn't read carefully sorry.