this seems to neglect the prospect of someone else simulating the exact scene a bunch more times, somewhere out in time and space
This is true - and I do think the probability of this is negligible. Additional simulations of our universe wouldn't change the probabilities - you'd need the simulator to interfere in a very specific way that seems unlikely to me.
once you've cut yourself loose of Occam's Razor/Kolmogorov Complexity and started assigning probabilities as frequencies throughout a space-time continuum in which identical subjective agent-moments occur multiply
Why do those conflict at all? I feel like you may be talking about a nonstandard use of occam's razor.
long since left behind [...] the use of probability
What probability do you give the simulation hypothesis?
What probability do you give the simulation hypothesis?
Some extremely low prior based on its necessary complexity.
This is true - and I do think the probability of this is negligible.
No, you have no information about that probability. You can assign a complexity prior to it and nothing more.
Why do those conflict at all? I feel like you may be talking about a nonstandard use of occam's razor.
They conflict because you have two perspectives, and therefore two different sets of information, and therefore two very different distributions. Assume the...
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When preferences are selfless, anthropic problems are easily solved by a change of perspective. For example, if we do a Sleeping Beauty experiment for charity, all Sleeping Beauty has to do is follow the strategy that, from the charity's perspective, gets them the most money. This turns out to be an easy problem to solve, because the answer doesn't depend on Sleeping Beauty's subjective perception.
But selfish preferences - like being at a comfortable temperature, eating a candy bar, or going skydiving - are trickier, because they do rely on the agent's subjective experience. This trickiness really shines through when there are actions that can change the number of copies. For recent posts about these sorts of situations, see Pallas' sim game and Jan_Ryzmkowski's tropical paradise. I'm going to propose a model that makes answering these sorts of questions almost as easy as playing for charity.
To quote Jan's problem: